Armor Class
            
                
                    15
                
                
                    
                        (leather armor, shield)  
                     
                         
            
        
        
            Hit Points
            
                
                    7
                
                
                    (2d6)
                      
            
        
        
            Speed
            
                
                    30 ft. 
                
            
        
    STR
                
                    8
                    (-1)
                
            DEX
                
                    14
                    (+2)
                
            CON
                
                    10
                    (+0)
                
            INT
                
                    10
                    (+0)
                
            WIS
                
                    8
                    (-1)
                
            CHA
                
                    8
                    (-1)
                
            
                Skills
                
                    Stealth +6
                
            
        
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 9
                
            
        
            
                Languages
                
                    Common, Goblin
                
            
        
        
                Challenge
                
                    1/4 (50 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                
            Actions
                Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.







 
     
                    
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Posted Feb 14, 2022I am soon going to dm my first game, which has a lot to do with undead, should I also use goblins?
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Posted Mar 16, 2022I would've thought they'd have less INT
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Posted Mar 17, 2022That is kinda the point xD
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Posted Mar 21, 2022Bruher
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Posted Mar 21, 2022Bruhger
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Posted Mar 27, 2022Goblins are not that bad they can be useful (since that the only Race I'm playing right now on roll20) I just have not freak out since most goblins can get angry not yet
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Posted Mar 29, 2022Just a question...a goblin with their bow drawn...do they have a reduced AC...can't imagine being able to have a bow out and holding a shield at the same time?
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Posted Mar 31, 2022I would think so.
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Posted Apr 2, 2022OMAGAWD DIS GUY IS SOOOOOOOOOOOOOOOOO RUDE
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Posted Apr 7, 2022Putting out there that I can destroy about 1000 goblins in 10 minutes of game playing.
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Posted Apr 7, 2022- 
            
                
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Posted Apr 27, 2022Goblin! haha
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Posted Apr 28, 2022cool.vry helpfl fr DM
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Posted May 18, 2022Yes goblins are a playable race, in volos guide to everything
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Posted May 22, 2022Wait, is that Matt Mercer doing the audio pronunciation?
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Posted May 23, 2022omg it looks like my ex!~
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Posted May 26, 2022what a little shtinkle, a little goobling, quite a lil quonkle he is
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Posted Jun 7, 2022maybe
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Posted Jul 6, 2022I do I even have a signed Drizzt book one of my favorites in my collection
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Posted Jul 25, 2022Totally agree