Armor Class
15
(leather armor, shield)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.







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Posted Jul 5, 2018Wait, is that Matt Mercer doing the audio pronunciation?
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Posted Jul 7, 2018Sure sounds like it.......
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Posted Jul 7, 2018Both Matt Mercer and Marisha Rey did audio pronunciations for DnD Beyond. However, I haven't heard them in the audio pronunciations for monsters introduced by Mordenkainen's Tome of Foes, so it must have been a one-time thing in the beginning.
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Posted Aug 19, 2018Goblins are jerks. Don't ever let them tell you otherwise.
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Posted Sep 5, 2018from what I can tell, Mordenkainen's Tome of Foes is pronounced by Chris Perkins and Kate Welch
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Posted Nov 21, 2018Is there a guide out there for Goblin gangs and hordes? Like, hierarchy, organization, and social life?
Do goblins have advantages in groups?
Are goblins playable characters in dnd?
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Posted Nov 29, 2018They are indeed playable characters in D&D
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Posted Jan 28, 2019YES, you can learn stuff like that in volo's guide to monsters
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Posted Jan 29, 2019They don't normally have group advantages, but if you use flanking rules they can, and hobgoblins deal an extra 2d6 damage to enemies that are already engaged.
It can also be fun to create your own stuff, like a tribe of goblins that emphasize teamwork, or add a new goblin type. Goblin Ambusher, Goblin Swarmer. If you've got a mind for it toss them into your campaign, and if you're not the DM talk to your DM about ideas you have for stuff like that.
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Posted Feb 23, 2019Yes always remember that these rules are meant as a guide not as immutable fact. Just go in with what you think sounds great but knowing that you may have to adjust on the fly to maintain team economics and balance of action and abilities.
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Posted Mar 6, 2019Remember, a vote for Sam Riegel is a vote against goblin rights! With Sam Riegel as D&D Beyond President, there will be no hope for goblin rights. Help spread awareness and fight for the rights goblins deserve. Support on Twitter or Support on Tumblr!
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Posted Mar 7, 2019Sam Reigel's anti-goblin record is a travesty and goblins everywhere should mobilize in favor of his opponent in the race for D&D Beyond President, Liam O'brien.
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Posted Apr 2, 2019Also Goblins are a playable race for the game. I am pretty sure Volo's Guide to monsters has both Hobgoblin and the basic goblin with their stats and everything.
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Posted Apr 26, 2019does anyone read legend of drizzt?
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Posted Apr 27, 2019I do!!!!
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Posted Apr 27, 2019anybody else???
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Posted May 9, 2019I get the impression (perhaps inevitably fueled by JRR Tolkien) that goblins are nocturnal critters. But D&D doesn't particularly harp on this.
How do most people play them? Do they only come out at night (when they can help it)? Do they suffer disadvantage under the light of the sun? They have a big advantage with darkvision; seems only right to give them disadvantage to lots of things if they venture out during the day.
I understand this is open to interpretation and I can do whatever I want in my own game, but I was just curious w the larger community handles thinks.
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Posted May 10, 2019*reminesces* I slashed a goblin's throat in Waterdeep, once.
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Posted Jun 18, 2019The basic of basic
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Posted Jul 5, 2019I was just noticing this, as a novice DM. I'm assuming that a Goblin attacking with a shortbow should be treated as AC 13 instead of the AC 15 in the stat block unless they later use an action to don the shield.