Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
They hag leaves no trace while invisible. So you could roll a perception based on hearing the hag and know where she is but you still can’t see her. Disadvantage. Not to mention just because one party member can hear the hag doesn’t mean the rest of the party instantly knows where the hag is. There’s a later post I greatly agree with stating a hag with no minions is a very bad hag. They definitely can be deadly, by themselves they’re not.
Only one attack per turn. Then again, it seems weird for a more magically-inclined monster to be super tanky. Maybe improve her spellcasting a little bit, but tone down the hit points and AC.
Can someone explain a bit more about how Invisible Passage works? It talks about how it ends, but how can it begin? Can she "cast" it multiple times? Can she cast it in battle? Like, is it more of an escape feature, battle feature, ambush feature?
Escape, Ambush, General trickery when combined with her mimicry and also false escapes.
Yes she can cast it muitiple times and yes it can be cast in combat.
If a player wanted a Green Hag Coven warlock patron, which existing patron fits best? Maybe reskin the water genie? Bottle is a cauldron? Or the newer Undead? Or is the Archfey the right choice?
Why do green hags know Draconic?
Natural armor means armor in addition to your dex mod
It's 3, I got the book in front of me rn
She’s a hag. A lying snake who ruins peoples lives as a hobby. And now some naive DMs life is miserable after they destroy their first level party as she throws them across the room like a rag doll because they don’t check the stats. I would agree in most cases about how confusing CR is. Here, however, it is quite fitting.
I love having Green Hags as NPCs that manipulate and make deals with the player, but they don't work super well as a boss, especially because all they do to attack is scratch you with claws. As a DM I love to roleplay hags, they're amazing NPCs if you do them right, maybe give them a lair. As for fighting though, I'd just give them some extra spells and maybe let them summon the zombies of their past victims to make the fight more interesting and difficult.
Frog lady is mean
3