Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
The Sidebar is here: Hags
Thanks for providing the link! Makes navigation a lot easier. =)
How does she have a 17 for natural armor, as much as a tortle? And only a 12 for dex? How?
This monster looks really beefy to just be CR 3. Is there something I'm missing?
Just wondering but what's the chalange level of Green Hags?
Oh look, my mother in law made her way to the Monster Manual !
It’s challenge rating, and its right there in the stats.
You seem to be right. With an AC of 17 and 82 hit points, it would have a defensive challenge rating of 5.5, and with and attack bonus of +6 and an average damage output/round of 13, it would have an offensive challenge rating of 3. Even if you round 5.5 down to five, it gives you a challenge rating of 4. They may be allowing for the spell save DC of 12, which would make sense, except that it is most effective in combat without casting spells. As a result, I think that it should be CR 4. Tell me if I am getting something wrong.
I think the offense is a challenge rating of 2, 0 (Dc is technically a negative number) + 1 for attack damage, + 5 for to hit bonus =6 then divide that by 3 makes it a offensive cr of 2. Combined with the defense CR of 5.5. 2+5.5=7.5/2=3.75 and you round down for CR. However yes this monster would be close to a CR 4 but it's not enough to be a cr 4
In-laws do be like that
I forgot about how you always round down for challenge rating. Thanks for the reminder.
Why don't you provide spells that she can cast besides cantrips?
Click on the “Hag Covens” sidebar link to see the shared spells the hags get if they're part of a coven.
shame they didn't include the strength draining properties they are canonically suppose to possess in their claw attacks by default
A green hag can only cast cantrips.
If you want a more beefed up Green Hag, this article features one that has spells and spell slots up to level 3:
https://www.dndbeyond.com/posts/1025-journey-to-the-feywild-with-these-free-adventures
Disclaimer: the adventure she's in says it's for a party of 4 5th-7th level players; not sure what that would make her CR, but plan accordingly.
Quote from Pugsamillion >>
Homebrew, bro. Use the standard green hag as a template, and turn her into a friggin' maniac if you want to.
The Green Hag seems to have great stats and magic at a glance, especially for a CR 3 critter. Think about how it actually goes over in gameplay though. The hag relies far to heavily on deception, using either its Invisibility or Illusion. Players cry to roll their Perception Skills non-stop. They keep crying until someone makes the roll. It only takes one PC to make that Perception Roll, and then everybody attacks it. Hags have no ranged capabilities except Vicious Mockery and no spells that teleport them away to escape when they get in trouble. I've tried using hags as boss encounters, and none have yet to see one survive long enough to even get an attack off.
I do like the hags in terms of lore and their visual image, but as monsters, they are just easy and unsatisfying XP.
A hag caught in a fight by themselves has failed as a hag and is doomed to die, they're not built for killing stuff by themselves, and like most other low CR creatures, suck. If you want a hag to be scary in combat, it cannot be by itself. It might have familiars, beasts, and monstrosities that it's tamed, people they've trapped in magical deals (or otherwise willing to fight by the hag's side), or even be a part of a coven of other hags that are more powerful than it.
If you plan on having a hag by themselves, they'd likely have an escape route or two planned. They would recognize that the way they conduct themselves often angers others, and that there's little chance they could defeat an entire group of determined adventurers. Not every fight has to be to the death, and when one side can turn invisible at will and is clearly outmatched, that side would probably at least try leaving, and maybe coming back for vengeance later.
yup, also it's CR is 3