Armor Class
16
(chain shirt, shield)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Nice addition:
Raise the Alarm! - If he/she is not in a secluded location a guard may use an action to raise the alarm. By shouting or ringing a bell the alarm brings an additional guard every 3 rounds, this effect stacks for every guard who raises the alarm.
A problem I often run into is that I rely on the guard stat block a lot because of my setting, but it gets a little boring when all the guards have are spears. would there be a way to randomize what weapons the guards have, like making a table? and what weapons would be the right amount of powerful for the guards?