Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is awake.
Multiattack. The hydra makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Description
The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows them in short order.







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Posted Jul 19, 2023I've found the perfect way to ramp up the difficulty for this without just beefing up the stats. In a city's underground water treatment area where the hydra has been dragging it's victims. Then, (I've personally changed the 10 in wisdom to a 13 in int just to represent it being clever) the hydra seals the exit to a large room shut with the party inside. The room fills with water and boom, the big hulking monster can no longer be damaged by fire, and is faster than the party.
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Posted Aug 13, 202313, since it already has seven and 6 X 25 = 150 and if it takes another 25 damage after losing 150 hit points it dies.
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Posted Aug 28, 2023If it takes 50 damage in one turn, does it lose two heads or just one still?
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Posted Sep 1, 202325 damage - 10 healing per head
172/15 =11 and some change
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Posted Nov 7, 202334.4 rounded up is 35 rounds of combat, so 70 heads... I think
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Posted Nov 25, 2023So how would one tame a hydra
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Posted Feb 6, 2024So, does this thing have a breath weapon? Or am I going to have to homebrew?
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Posted Mar 22, 2024*me cutting off hydra heads and healing it to make my team mad*
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Posted Mar 22, 2024homebrew
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Posted Mar 22, 2024i think just feed it enough that i thinks you will give it food if it does something for you
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Posted Mar 22, 202460 damage more lively but the only thing that has that much damage in my experience is being high level or a team up attack
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Posted Mar 22, 2024who do you think would win in a fight a juvenal false hydra(2 heads) or an adult hydra?
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Posted Apr 24, 2024Get up on the Hydra's back!
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Posted Jun 5, 2024i just realized that the false hydra (the most popular variation) has the same cr as a Hydra
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Posted Jun 5, 2024Players: DM how are we supposed to kill this?
you: that's the neat thing... you don't
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Posted Jun 5, 2024easy solution to that problem, have the hydra's body be stuck in the ground
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Posted Jul 11, 2024This is so boring. You have a hydra - and all you could come up with for an attack is "Bite"? Fire your monster makers and hire someone else.
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Posted Aug 2, 2024Technically 10.2, but I'd rule 10 :)
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Posted Aug 9, 2024It actually only has one brain, its more of a savage force of nature than like how a dragon could be. One head has the brain in it amongst the others.
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Posted Sep 20, 2024I know its been years but youre right and you should know youre right. Some monsters shouldnt even bother with HP and should require certain objectives to destroy.