Armor Class
            
                
                    12
                
                         
            
        
        
            Hit Points
            
                
                    5
                
                
                    (2d6 - 2)
                      
            
        
        
            Speed
            
                
                    30 ft. 
                
            
        
    STR
                
                    7
                    (-2)
                
            DEX
                
                    15
                    (+2)
                
            CON
                
                    9
                    (-1)
                
            INT
                
                    8
                    (-1)
                
            WIS
                
                    7
                    (-2)
                
            CHA
                
                    8
                    (-1)
                
            
                Senses
                
                    Darkvision 60 ft.,  Passive Perception 8
                
            
        
            
                Languages
                
                    Common, Draconic
                
            
        
        
                Challenge
                
                    1/8 (25 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
                Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.







 
     
                    
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Posted May 26, 2022Hey Im wondering how you managed to make a kobold as that
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Posted Jun 10, 2022Koblods are the best
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Posted Jul 4, 2022They should have a higher int
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Posted Jul 8, 2022Does anyone else find these adorable?
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Posted Aug 6, 2022Why do they have a negative modifier for intelligence, aren't they supposed to be smart?
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Posted Sep 25, 2022- 
            
                
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Posted Oct 16, 2022Me and the campaign fighting 7 of these at the moment ( there were eight by I killed one of them ) I think the dm is trying to get us killed as we are only level two đ±
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Posted Oct 18, 2022These things drive me crazy
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Posted Oct 18, 2022Your are a legend thank you for the information
As me and the party are only level 2 and new to d and d we were quite scared but knowing this I feel more confident
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Posted Nov 13, 2022lawfull evil campaign be like
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Posted Dec 28, 2022cant kobolds fly?
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Posted Jan 5, 2023Hehe funny xp fodder go brrrrrrr.
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Posted Feb 3, 2023That would actually have to be the Draconians of Dragonlance, who have been around since the 80's.
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Posted Apr 10, 2023lol
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Posted Apr 10, 2023Thas for your DM to decide.
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Posted Apr 21, 2023âCleverness for trap makingâ
yet their intelligence and wisdom scores are in the negativesâŠ
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Posted May 7, 2023a.
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Posted May 19, 2023Kobold supremacy!!
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Posted Jul 30, 2023using kobolds as scouts for a pre battle scene rn lol
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Posted Oct 28, 2023Shouldn't the Kobold have a +0 to hit with a sling because its not a Finesse weapon?