Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.
Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
A Lich’s Lair
A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause one of the following magical effects; the lich can’t use the same effect two rounds in a row:
- The lich rolls a d8 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
- The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the lich to the target. Whenever the lich takes damage, the target must make a DC 18 Constitution saving throw. On a failed save, the lich takes half the damage (rounded down), and the target takes the remaining damage. This tether lasts until initiative count 20 on the next round or until the lich or the target is no longer in the lich’s lair.
- The lich calls forth the spirits of creatures that died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear.
Lol
What if I made the lich into a supporting character...
HMMMM
I'm a PC in a campaign that has been going on for 3 years now. We are level 17 party, I play a Swashbuckler Rogue, and we finally ran into one of these guys.
The Lich was at 4hp and in an act of desperation, the Lich cast disintegrate on me and I rolled a 2 on the DEX Save.
Never thought my 1st character would become a pile of fine gray dust XD
I am actually in the middle of creating a Lich subclass.
That sounds really cool! Are you making it for an evil campaign?
How many actions does a lich naturally have?
Give.
Lol lich killed a player in my party.
how many liches do you think it would take to kill a dragon?
it depends on the type of dragon and the dragon age
Liches are cool and all but man can the dish out some damage
https://www.youtube.com/shorts/pY6MRT8ELXk
https://www.youtube.com/shorts/T123EfVpnyY
they finna be snitches
Liches get no b-
There is the Boon of Immortality too
There are many different types of dragons, so I'll assume you're talking about an ancient red dragon specifically. First of all, what is their attack strategy? Stealth? Call upon the dead? Do they even need a strategy? I mean, even one lich just walking up to the dragon isn't completely guaranteed to end in failure.
Regardless, I'll share with you this insane, stupid strategy I came up with that may or may not actually work. Let's say we have 3 liches, and we're fighting on a flat plane, which isn't really realistic here but it'll work. The liches all cast invisibility before the combat, and attempt to surprise the dragon, so that they get one free round to do whatever they want. Each lich positions themselves 60 ft away from the dragon, attempting to stay as far apart from each other as possible so that the dragon may only use its breath attack on one at a time. Making sure to avoid saving throw attacks because of the dragon's legendary resistance, they all use their actions to cast ray of frost. Since that spell is a cantrip, they can use their legendary actions to cast it again and again, exactly six times per round. Imagine a bright white beam of frozen energy, lighting up the entire room with icy blue light, powered by a bunch of magic dead guys, coming right at you... per second. This is why PCs don't get legendary actions, folks.
Assuming all attacks hit and all damage rolls work out to the average damage, this deals a total of 288 damage, leaving the dragon at 258 HP. That is less than half its health pool. On the first turn. It is now the second turn and the dragon finally gets a chance to defend itself. Let's just say it rolled a nat 20 on initiative, for the sake of making the math easier. It uses its fire breath on one of the liches, and the lich saves because legendary resistance, taking only a pitiful 45 damage. The dragon then tries to move 40 ft towards that lich, but because of the speed decrease from ray of frost, it moves only 30. Its tail attack has a range of 20 ft, so the lich is still 10 ft beyond the dragon's reach. Then the liches all move 30 ft to reposition themselves. The dragon can do nothing. The liches laugh, crack their knuckles, ready the ray of frost machine gun, and open fire. When the final ray hits, the dragon drops to 0 hit points and starts to give its final death speech as it lay bleeding out... And then 6 more rays of frost hit it and it is completely obliterated because you only need to be hit 3 times during death saves to die.
And just like that, the dragon has been turned into a pile of mush, by a ray of frost gatling gun made of abused D&D rules, in two rounds flat. I love RAW.
How many standard actions does a Lich have? (Not including lair/legendary actions)
The same as a player character wizard would, pretty much. It depends what it's doing with them, since the rules would prevent it from casting fireball and then misty stepping out of there, and would have to use ray of frost instead.
it says how to become a lich in the book of vile darkness!!
it says in the book of vile darkness (some dms may not let you be a lich)