Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.







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Posted May 12, 2018I saw them open for the Hell Hounds in Hollywood back in 93. Good show.
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Posted Nov 12, 2019Their 3rd studio album was fire.
like literally... it was just pure flames...I lost my whole record collection...
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Posted Feb 21, 2020I ran these and Christ they're way too strong for their CR. Having to spend a full action to get rid of the flames is a real killer - should honestly be a bonus action.
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Posted Feb 27, 2020Just ran 5 of these against my group and it went downhill quick, I agree, it's a real killer to need that action. Our fighter ended up dropping after just smacking instead of healing etc. It was a good session tho :)
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Posted Jun 14, 2020I think that, as written, other characters can use their action to douse fires on their friends. I hope this will teach some teamwork.There's also useful abilities and spells that could douse more than one character, such as Create Water dousing everyone in its 30 foot cube, two Control Flames or Prestidigitation (or Mage Hand if I was feeling generous) cantrips cast in a single turn to put out two different fires, etc.
After I wrote this, I also realized that allowing players to use a Bonus action to put out fires seems reasonable to me as well.
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Posted Sep 3, 2020Good gravy. I hate these guys! They keep killing my group. My Druid keeps having to revive everyone, and it gets pretty annoying.
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Posted Oct 13, 2021Question, I am trying to make a fire themed warlock, and imp isn’t really cutting it for me. Do you think you as a DM would allow a warlock to take this as their pact of the chain familiar?
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Posted Oct 14, 2021Dm for the first time no one like me at the end
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Posted Nov 9, 2021I reckon so, but you should definitely ask your DM.
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Posted Feb 11, 2022As someone else said, run through your DM.
That said, consider running an Imp for the mechanical aspects of the familiar, but describing it like this. You might need to agree with your DM to change certain damages into fire, but that shouldn't be gamebreaking at all.
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Posted Sep 18, 2022that or a magma mephit could work
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Posted Jul 24, 2023I'm using them for my conjure elementals spell hehehe.
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Posted Dec 28, 2023Im doing a volcano themed campiegn and Im either putting these or magma mephits. what should I do?
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Posted Feb 4, 2024conjure minor elementals is a hell of a spell.
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Posted Jun 22, 2024I like it but they need to be able to hurl flames or something like that so im giving them fire bolt
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Posted Jun 22, 2024both
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Posted Aug 18, 2024Cutie Patootie <3
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Posted Dec 30, 2024I think it is a great idea!
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Posted Apr 12, 2025My players adopted it. They'll need a sacrifice soon and the sheep they kept is dead.