Armor Class
13
(natural armor)
Hit Points
126
(11d12 + 55)
Speed
40 ft.
STR
24
(+7)
DEX
9
(-1)
CON
21
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
Description
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
It should have resistance to cold damage.
Don’t get stuck in a hamster ball in this form :(