Armor Class
            
                
                    11
                
                         
            
        
        
            Hit Points
            
                
                    11
                
                
                    (2d8 + 2)
                      
            
        
        
            Speed
            
                
                    10 ft., swim 40 ft.
                     
                
            
        
    STR
                
                    10
                    (+0)
                
            DEX
                
                    13
                    (+1)
                
            CON
                
                    12
                    (+1)
                
            INT
                
                    11
                    (+0)
                
            WIS
                
                    11
                    (+0)
                
            CHA
                
                    12
                    (+1)
                
            
                Skills
                
                    Perception +2
                
            
        
            
                Senses
                
                     Passive Perception 12
                
            
        
            
                Languages
                
                    Aquan, Common
                
            
        
        
                Challenge
                
                    1/8 (25 XP)
                
            
            
            
                Proficiency Bonus
                
                    +2
                
            
        Traits
                Amphibious. The merfolk can breathe air and water.
Actions
                Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Description
Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.







 
     
                    
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Posted Mar 29, 2023Do Merfolk become dehydrated if they are out of the water too long?
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Posted May 2, 2023Why don't they use a trident? They're, like, the ONE monster who'd have a reason to use one, haha
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Posted May 17, 2023I want to get I to D&D and I want my first character to be an arctic mermaid. Hiw do I build a character?
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Posted Jul 23, 2023I thinks so
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Posted Apr 10, 2024These are a good monster or player race for underwear campaigns
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Posted Apr 10, 2024That will be a cool thing to add for a player race maybe it’s like the fish player race I forgot the name of and you just need to take a short or long rest while submerged in water to get the ability back
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Posted Apr 17, 2024Why are they so weak
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Posted Oct 8, 2024Mmm. Meat.
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Posted Oct 21, 2024Get out
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Posted Nov 16, 2024Not to my awareness
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Posted Nov 16, 2024It's so dumb how dnd give ALL THE VERY INTELLGINT ANIMALS LOW INT STATS, PIGS CAN ACTUALLY BE TAUGHT TO PLAY A SIMPLE VIDEO GAME, also cats should have an 18in charisma
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Posted May 3, 2025did one of you guys seriously played a fkn frog
as a DM, i'm not disappointed.