Armor Class
13
(natural armor)
Hit Points
45
(6d10 + 12)
Speed
10 ft., swim 40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
9
(-1)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Abyssal, Aquan
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
What level are they?
Dude! It's DnD. Go wild!
Wildmount introduced Merrow Spellcasters. If you don't have that book, giving a Merrow some water and/or demonic spells would be thematic
Yes, and they look like bad news: https://dnd-5e.fandom.com/wiki/Merrow_Shallowpriest
Ba dum BUM!
If a merrow was a spellcaster (wizard) what school of magic would fit it best?
These things are the coolest sardines I have ever heard of
The fish are seeking revenge
Fish with harpoons that can pull things closer
it is just a fish going fishing
very true
what would be some good flavour text to explain why some of these guys are hanging out in a temperate freshwater river. i was thinking maybe make them tubbier as to be better suited to the cold waters. the Demon thing already fits my narrative nicely