Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.
Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.
Magic Weapons. The pit fiend's weapon attacks are magical.
Innate Spellcasting. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of fire
Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Mace. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.
Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
I guess if you charmed it you'd have a Pit Friend
Yes
Demon =/= Devil
In Forgotten Realms/Greyhawk/Planescape cosmology, these guys would either be Dukes of Baator, or the direct servants of Dukes. Even outside of that context, it’s an impressive stat block.
Her name is "Lucille"?
My character slept with a pit fiend who was actually a pit friend! But he didn't know he was a literal being from hell, he just thought they were a tiefling. At least he got wine and dined first!
When you cast Enlarge in a Pit Fiend you have a Big Fiend!
I usually have more personal music for the patrons individually. for example, Graz'zt would be this. it's all very personal. I do like your choice, but I like having a bit more individuality to it. what do you think?
why is this not legendary?!?!
this is tied with ancient white dragon for best shapechange option
This is how we get Warlocks and Cambions.
When someone is hurt and you can cast True Polymorph, this is a hell of a band aid!
Or sorcerers.
I recently buffed up a Pit Fiend to be part of a cohort of powerful fiendish antagonists for my high-level party and pulled together some legendary action to make them a more serious threat. I don't reckon they're perfect, but I thought I'd post them here in the comments, just in case they might prove helpful to others looking for something similar!
Legendary Actions
The Pit Fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Pit Fiend regains spent legendary actions at the start of its turn.
Charge. The Pit Fiend moves up to its speed. If it moves at least 20 feet in a straight line towards a target it can make a Claw attack against it. On a successful hit, the target is knocked prone.
Mace. The Pit Fiend makes one Mace attack.
Bite. (2 actions) The Pit Fiend makes a Bite attack.
Innate Spellcasting. The Pit Fiend casts one of the following spells: Detect Magic, Fireball (2 actions), Hold Monster or Wall of Fire (3 actions).
The link is private. I have no idea how long ago you asked this, but saying what it is or a non-private link will be required for judging it.
I have already decided on something else, and I don’t remember what that even was. Thank you though, for being willing.
The sorcerer in my campaign just used their only 8th level slot to use fireball on one of these and I feel bad.
EDIT: Aaaand there goes the 6th level slot.
As well as an ancient brass dragon.
I’m combining two comments. Charm on a pit fiend makes a pit friend. Enlarge or reduce either makes Big fiend or small fiend. So then you have a Big friend if you do both!
BIG FRIEND BIG FRIEND BIG FRIEND
No indication from the DM that the 8th level fireball didn't do anything?