…ow. Melee Weapon Attack: +30 to hit, reach 5 ft., 30 targets. Hit: 124 (2d100+ 5) force damage.
The …uh-oh… just makes an …ow attack.
HOW DARE YOU HIT ME. 124 (2d#100+ 5) force damage. That's that.
…OW! Melee Weapon Attack: +50 to hit, reach 5 ft., 50 targets. Hit: ∞ targets. (500d100+ 500) force damage.
AAAAGGGGGGHHHHhhhhhh…(Bleah) (Costs 0 Actions). Melee Weapon Attack: +50 to hit, reach 5 ft., ∞ targets. Hit: ∞ targets. (∞d100+ ∞) force damage.
Description
No one who has seen it is alive, so no one can say.
(…uh-oh…)
Lair and Lair Actions
THE SKY!!!! (Cloud Of Scary)
Lair Actions
On initiative count 1 (losing initiative ties), the …uh-oh… takes a lair action to cause one of the following effects; the …uh-oh… can’t use the same effect two rounds in a row:
- Instantly Kill 2 Creatures Inside Of Lair
- Kill Everything Within Lair Except Itself
Regional Effects
The region containing a legendary …uh-oh…’s lair is scary, which creates the following effect:
- When A Creature Enters The Cloud Of Scary, They Take 10 Necrotic Damage And Is Frightened Until Their Next Turn.
If the …uh-oh… dies, these effects stay forever.
oh
Uh oh