Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.







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Posted Sep 21, 2018this monster seems good to be a type of mid boss
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Posted Nov 2, 2018A good monster for a level 2 party.
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Posted Nov 28, 2018Great way to whet your appetite for some vampires, eh?
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Posted Jan 9, 2019Kinda concerned about throwing this thing at level 3 PCs. That's a good amount of HP, and multi-attacks to boot.
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Posted Jan 22, 2019Bear mode activate, level two character. Creature seems unaffected. Lol
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Posted Feb 10, 2019With a challenge rating of five, this monster all by its lonesome is considered a medium difficulty encounter for a party of four level 5 PCs.
The DM's guide goes into gory detail in the Creating a Combat Encounter section, but I think they summed it up very nicely later in the Random Encounter section by saying:
"... The following monsters are considered appropriate combat challenges:
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Posted Feb 13, 2019If you are concerned about this being thrown at LVL 3 PCs in CoS, I believe it is because they are not truly meant to fight this creature. It should be their first lesson in "it's okay to run away from something bigger than you"
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Posted Mar 6, 2019Our party managed to beat this at lvl 2, praise be the ghost of gary it missed every 2nd attack.
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Posted Apr 10, 2019Monster Manual Pg 270
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Posted Jul 2, 2019Hahaha, it took me way too long to realise that there was a person in the picture.
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Posted Jul 15, 2019It seems like an Engulfed creature can not be removed with Rules as Written, compared to language used for Gelatinous Ooze.
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Posted Jul 23, 2019Psst, over here, wanna be a truly evil DM?
Pair this with Will-O-Wisps and have them heal heal the mound 2d8 per wisp per turn, and instantly kill any party members that drop to 0 (on a con save of 10).
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Posted Aug 3, 2019swamp thing
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Posted Sep 14, 2019How does this monster damage? What are the weaknesses?
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Posted Sep 20, 2019Yes, I think there's an oversight/omission in the rules text here. I'd suggest using the Gelatinous Cube's rules for escaping from an Engulfing shambling mound (though maybe with a higher DC).
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Posted Dec 24, 2019Curse of Strahds death house
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Posted Jan 18, 2020This needs a swamp variant where it has absorb fire and fire immunity
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Posted Feb 22, 2020Is the Engulf action meant to occur on the same turn as the two Slam attacks? The Multiattack wording seems to imply this, but with Engulf listed as a separate action I'm not so sure.
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Posted Feb 23, 2020I just bought the miniature for this monster cause it was so cool and would love to run it for my daughters 3 person level 1 party instead of all the normal 1st level suspects < humanoid monsters but it would absolutely destroy them. Any ideas on scaling this back to be a somewhat scary and challenging monster for a beginner group? I was thinking that they could run into smaller " chunks" of the mound throughout the adventure then at the end after fighting all the little guys they see it come together and merge into one large mound ala a Transformers for the final confrontation. Thoughts?-
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Posted Feb 28, 2020Perhaps use some other plant creatures before, like an awakened shrub, or just use goblins that have vines wrapped around them, maybe coming out of their mouths and wrapping them up.