Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
People keep mentioning that the Tarrasque can be defeated by a Clay Golem. Well, CR isn't a good indicator of power level against other monsters. A Lich can nearly always beat a Demilich in one turn, regardless of whether it is in the Demilich's lair or the Demilich's Acerak-ness. A Troll (CR 5) WILL always beat a Goristro (CR 17), even though it would take forever. If it stays on the ground, an ANCIENT BRONZE DRAGON (CR 22) will always lose to that troll, even if the troll just defeated the Goristro. In other words, CR doesn't always show exactly how powerful a monster is in battles against other monsters.
And for those who say that the Tarrasque can be defeated by a flying carpet and Acid Splash (from a 20th-level spellcaster) or something, it would take roughly 49 failed saving throws. That corresponds to nearly 5 minutes, and this is assuming the Tarrasque always fails. More realistically, it should take 164 rounds to take it down with Acid Splash. In 16 minutes, a tarrasque could kill 1216 commoners (the tarrasque is an urban creature), assuming it realizes in 4 rounds that it can't get the guy flying on a little carpet. Even if we don't care about the dead people, the tarrasque could still move 164000 feet, which is significant because a tarrasque can move 100 feet per round without dashing while an average flying speed for magic items or spells is about 60.
In other words, a Tarrasque can be killed by one player spamming Acid Splash if they're both in an arena where neither party can escape and if the DM and the player have 12 hours they couldn't spend on something more productive or fun. Way to go!
run
I did this and forgot abt legendary resistance. They polymorphed him and put him in a bag of devouring(I think that’s what it’s called)
Tarrasque vs. Ancient Silver Dragon who would win?
whats your favorite type of dragon? I like silver.
They are also the most powerful in my opinion cus it has paralyzing breath
There's only one thing to do if you see a Tarrasque:
逃げるんだよ
no u cant 逃げるんだよ u have to kill it
and yet he kinda looks cute
I don't know if anyone has put something similar to this but to introduce new players you should let them control a Tarrasque and say kill everyone you see in a world without other players or you could put them against the other players.
WOW, making a campaign that uses the Tarrasque and I have to say I underestimated its power.(level 13 or higher characters now!)
Put your spoiler here.
stab it in the butt and it immediately dies
Hmmm......What will happen when I make my level 1 party time travel to a time where dinosaurs and tarrasques roam the land if they dont fight them, roll a animal handling wisdom check lol.
Who would win? A max level party with legendary items, op spells, who killed a literal god /OR/ An angery armadillo?
This is the point where I drop the final boss of my campaign on this guy, a 1500 hp, AC 30, Lagendary, Mythic, AND gargantuan Dragon. Deals like 2500 damage a round and makes a party of twenty lv 20s die on the spot because of the AoE. (He's broken af, and a God).
Also, it says in Raw the DM can to change things up. But one thing that's also raw is that any creature can use an improvised weapon attack. Sage advice has even stated it could do this, and recommends using a giant's rules as template. My tarrasque is going to throw rocks in the large size category at something trying this. It didn't live as long as it did if it'd die to the first flying creature with a cantrip or a +1 bow, and it wouldn't be the threat it is if it had to retreat from that.
But lets keep this raw. So you got your acid splashing carpet wizard.
The Tarrasque crouches down on all fours. It's now 25 feet tall. you have to dip down to 85 feet to hit it. At this point it stands up with it's readied action to jump at you. It can clear at least 13 feet and reach half it's height reaching up. So it's hand comes up to, at minimum even if you don't let it roll strength to go further then 3+str bonus (and I would, this thing is STRONG), and the fact it's arms reach further then normal as that measurement accounts for a medium or small sized creature with 5ft melee range and this thing has 15, even still it can reach 88 feet. It grabs you and you have to make a save you almost certainly can't, especially if you have to do this multiple times over 12 hours. And if it grabs you, you are very likely not going to live long enough to do anything before your horrible death.
Most of these "1 low level character can kill it" things either rely on a truly creative DM or forget some relevant rules.
As to the clay golem, the Tarrasque picks it up and drops it. Nothing in RAW says it's immune to falling damage, only nonmagical atack damage, which falling is not. If we strictly adhere to Raw that goes both ways, and so the Tarrasque kills it with a minimum 5d6 falling damage nearly every round before it can acid the thing to death. Also, nothing in it's stat block says the GOLEM DOESN'T NEED TO BREATHE. The Tarrasque can simply drop a lot of dirt on it or hold it under water till it dies. Suffocation rules say it's only got a few rounds before it's done.
It is nerfed in 5e, and too nerfed at that, (the gods are supposed to be afraid if it, and there's no question 1 on 1 Tiamets aspect can stomp it hard) but it's still not a chump.
LOL
Gotta say
The pronunciation on here really adds to the threat level of the tarrasque
Where does it say you have to kill it