Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.







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Posted Nov 12, 2022this killed my 15th level group
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Posted Nov 20, 2022gonna need like 3 of these for 1 cleric
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Posted Nov 22, 2022Solos Goku
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Posted Nov 22, 2022But doesn’t solo godzilla
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Posted Nov 24, 2022steps on how to kill
1. true polymorph clay golem
2. kill the Tarrasque
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Posted Nov 27, 2022Tarrasques are simply one of the most powerful Gargantuans in existence and are capable of completely obliterating a minor god of some sort. I think it would take the Wish spell to actually kill it. but Mordenkainen would kill, no shot.
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Posted Nov 28, 2022.
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Posted Nov 28, 2022Any lvl 1 character with a fly speed and magic bow can kill the Tarasque. It'd just take a very long time.
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Posted Nov 28, 2022The tarrasque is 70 ft long and 50 ft tall. With a reach of 25ft. so minimum 80ft up
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Posted Nov 29, 2022if you want to kill your players
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Posted Nov 30, 2022a person in the champagne i'm in let one loss so that's fun 🙄.
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Posted Nov 30, 2022If you have a party fighting a God at a very high level, I recommend you find a way to introduce the Tarrasque.
The shockwaves from the battle angered the Tarrasque, who emerged to cease the fight of deities.
The Tarrasque is the peak of all Mortal strength, his domain in the world of the non-divine, surpassing both mortals and immortals alike.
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Posted Nov 30, 2022It can jump you know...
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Posted Dec 2, 2022I can take him
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Posted Dec 5, 2022i can run faster than it
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Posted Dec 6, 2022Even a dire wolf can move faster than it.🤣 This thing is so slow.
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Posted Dec 12, 2022This thing sucks. My whole party just destroyed it at level 10.
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Posted Dec 15, 2022Ohio Monster
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Posted Dec 17, 2022You're completely right, in it's current state a level 1 Aarokocra caster can beat it by just flying away and spamming Sacred Flame, Vicious Mockery... basically any cantrip that deals non-fire or -poison damage from 60 ft. away or further and doesn't use a ranged attack (I believe there are a couple more options). Admittedly Aarokocras are pretty OP at level 1, but still - beating the "hardest monster in core dnd"? I can see a few ways to potentially save the tarrasque from its current ruin:
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Posted Dec 18, 2022Lol