Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.







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Posted Apr 2, 2020If you max out the HP, it would have 990 HP. I would rather have death at level 20 than to fight it.
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Posted Apr 2, 2020oh no
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Posted Apr 2, 2020One thing comes to mind when I see this creature: What would happen if this absolute unit of a thicc boi encountered a clone of itself?
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Posted Apr 2, 2020King of the Monsters in the D&D realm, literally. It's Tarrasque's whole purpose. Gojira's substitute.
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Posted Apr 3, 2020who's "Gojira"
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Posted Apr 8, 2020Absolute Chad
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Posted Apr 11, 2020The new cantrip Sapping Sting can really do work. It either falls prone or it uses one of its three whole legendary resistances. And prone is no joke. Advantages aplenty, guaranteed sneak attacks.
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Posted Apr 11, 2020A level 1 Aarakocran Wizard with Shocking Grasp says hi
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Posted Apr 12, 2020That's insane.
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Posted Apr 13, 2020Only a DM who is any utter fool would have any opponents less than numerous 20th-level characters with magic weapons and a few 20th-level spellcasters. Even a wish might not kill it without anything else. You've just got to get up close (because of Reflective Carapace) and hit it with magic weapons or AOE spells other than line spells, but not ones that deal Fire or Poison damage. And even then, it might just return to the center of the earth and regenerate if you don't use wish or something while its down. It's almost impossible to kill.
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Posted Apr 13, 2020You forget one thing: it would swallow and digest the Wererat, dealing Acid damage. But a clay golem is immune to this, and has magic weapons, as well as immunity to the tarrasque's attacks.
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Posted Apr 16, 2020How about the "God of Flaming Pianos"
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Posted Apr 16, 2020this thing looks nearly impossible to beat...
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Posted Apr 17, 2020Halflings, dwarves, and gnomes can’t get out of a dead tarrasque.
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Posted Apr 17, 2020The players are flying around shooting magic arrows at the beast, laughing, then the Tarrasque jumps.
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Posted Apr 18, 2020i hide one in every campaign i run just in case
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Posted Apr 19, 2020Absolute Unit
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Posted Apr 23, 2020As one should.
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Posted Apr 25, 2020You wouldn't even need to roll to determine that they are dead
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Posted Apr 25, 2020I like that the only listed enviroment is urban .
in my campaing the Tarrasque is slumbering deep below Mercy,the city of nuns and orphans.