Armor Class
13
(natural armor)
Hit Points
11
(2d8 + 2)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.







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Posted May 29, 2018Cool!
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Posted Oct 30, 2018Random question, would a wolf have night sight?
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Posted Nov 2, 2018According to the stats, No. It has normal sight of say, a Human. But, it does get advantage on perception checks involving hearing or smell, so this would help in low-light or darkness as well.
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Posted Jan 19, 2019Good pupper!
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Posted Jan 24, 2019How much does a wolf pelt weigh, cost, and go for in 5E?
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Posted Feb 24, 2019What kind of treasure class would a wolf have?
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Posted Apr 11, 2019New to dnd here. What does that 7 mean on the Hit damage? This -> hit: 7 (2d4+2). Because I look at the other damage stats on our starter characters it doesn’t have that formatting it’s just like (1d6 + 3) or something for the damage. Need help trying to figure out the rules
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Posted Apr 12, 2019The 7 represents the average damage the wolf does on a successful attack. If the DM prefers not to roll for damage done by enemies, they can use that value instead. The same principle applies to hit points: the DM can use the average from the statblock or instead roll for more randomness.
Characters, on the other hand, roll for their damage.
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Posted Apr 14, 2019Some GMs choose to use automatic damage instead of rolling. That 7 is an average based on the damage dice. Personally, I think this takes some fun out it but it can be useful in some situations.
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Posted May 10, 2019Previous editions were both more useful, in that they gave you a lot of rules and tables for what everything cost, and slower and more cumbersome... in that they gave you a lot of rules and tables about what everything cost! Personally...while I'm a nerd the loves a good series of charts and tables, I appreciate the whole 'aaaaaah whatever' aspect of trade goods in D&D. Makes it so my players don't look at the charts and say, "hey... you know we could make a lot more money opening up a bakery in the Capital than we could killing goblins. Let's do that!"
5e does away with all that detail. As a DM, just wing it. If looking for a explanation in the official RAW, here are some things to keep in mind:
Make of that what you wish.
Good luck, young wolf hunter.
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Posted May 29, 2019random question, a player has a wolf as a cmpanion, and it states that it has a passive perception of 15 for hearing and smell. but the DM uses the hearing and smell as if it was a normal player and has it roll, we fell like its not fair since, qoute on qoute, its a dog. or do we just have to deal wiith it becasue the dm said so?
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Posted Jun 3, 2019are there different stats for the alpha of a wolf pack
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Posted Jun 8, 2019can you have a pet wolf as a ranger?
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Posted Jul 7, 2019you have several options, you could go Dire Wolf, Worg, or just max out a normal Wolf health and give it an ability (ie. a frightening howl DC 11 WIS save to hostile creatures within 30ft)
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Posted Jul 10, 2019Unfortunately dm is God.
They can play how they choose. You can try to convince them but they have final say about anything
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Posted Jul 11, 2019If the DM doesn't want to roll for damage every time a monster hits, they can use the number in front of the parenthesis (which in this case is a 7) instead of rolling dice, to speed up the encounter and make the math less complicated.
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Posted Aug 12, 2019my friend has this as a pet
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Posted Sep 14, 2019Can a human beast master ride his/her wolf companion with a saddle?
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Posted Sep 14, 2019Yes varin, yes
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Posted Sep 23, 2019Hi, the expected value of a d6 die is 3.5 - this is an average of 1 and 6, the lowest and highest value: (1+6)/2. Same way for all rolls noted in the MM, a d4 would yield 2.5. So above, if you take 2 times d4, that is 5 (2.5 + 2.5), add 2 (2.5+2.5+2) you get the 7. You can check this for Hit Points as well: 2d8+2 (4.5+4.5+2) yields 11, just like above.
In any of these cases (damage and Hit Points), you have the option to use the average noted there, or roll instead. I would advise you to be consistent :)