Amphibious. The dragon can breathe air and water.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Description
The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
I don't think young dragons are supposed to have the lair actions or regional effects
They don't, They just used the standard green dragon description I think.
In the Adventure League, there’s an adventure called the Scroll Thief that featured a wyrmling dragon as a final boss with lair actions. It’s not unheard of to have smaller dragons with lair actions.
Some Dragons might excel above others and develop their lair sooner?, maybe it's hoard based?
When I threw my players, friends, into this battle it was seriously fun. I experienced this battle as a player and it took 3 hours.
After the lost mines of phindelver I DMed with my older brothers, VenomFang the young green dragon from that campaign became an ally (mostly because of his infatuation with the female NPC of the group.). I've honestly loved how the character has sort of a bromance with one of my brother's (A human Fighter Noble).
THIS IS DND BASIC RULES!!!
HE REFUSED BASIC DND RULES!!!
Lol
So whats the verdict, do YGD have lair actions?
Everyone is concerned about if the young green dragon has Lair or not. For me, from a DM story standpoint, it think it all comes down to how long the dragon has been setting up the place and if it really meets with the ultimate story of what you're going for and/or the intentions you have for the dragon. Are they setting up a defensive post against adventurers or is the dragon making it easy for people to come to it so the dragon can make more minions with it's charming mind powers? For the Mines of Phandelver quest, I would say it hasn't been there long enough to establish a real lair but if that's what floats your boat and you want to decimate the party and their morale, why not? Do what you think works best for your narrative while keeping the party's "adventure attitude" in mind. You want the party to at least find some shred of entertainment through your campaign, and all of it doesn't have to be positive.
Agreed. When I run LMoP if the party fails to encounter or defeat Venomfang before they go through Wave Echo Cave they return to find Thundertree has been transformed into a lair with regional effects.
I’m not to that point yet and i’m in that campaign
What?
Yes that seems unfair
That it gets to use lair actions
I have a question: It says on Intitiative count 20 (Losing initiative ties) that a green dragon can use a lair action. Even though I have the monster manual, I did not understand it. Can aomeone shed some light on this subject???
Essentially the lair action has its own initiative, which is always 20. If anything else rolls a 20, it goes after that.
Thanks😀😀😀 it helped a lot!!!