Armor Class
17
(natural armor)
Hit Points
133
(14d10 + 56)
Speed
40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
6
(-2)
WIS
11
(+0)
CHA
12
(+1)
Saving Throws
DEX +3, CON +7, WIS +3, CHA +4
Skills
Perception +6, Stealth +3
Damage Immunities
Cold
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages
Common, Draconic
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Not all dragons are made equal
The art work for the dragon looks like hes kinda jogging not at all scary anyone else?
agreed! there is way better fan art out there. i like: deviantart.com/sandara/art/White-Dragon
They are saying the dragon is not vulnerable or Weak against anything but takes no damage to cold attacks in the second one
oh yes. this is awesome.
Disagreed, it's not a jog, it's a bestial prowl like a wolf.
Actually mounted combatant only gives advantage on attacks against creatures that are smaller than your mount, so usually that means medium or smaller.
Advise from someone who has GMed for 40+ years: Regardless of what some table says, or what the dice roll, DO NOT EVER provide the big bad boss monster as a random combat encounter! If you want to foreshadow the big bad, or roll it as an encounter; show it flying in the distance, or demonstrate it on some nameless NPC at a distance that makes it impossible for your PCs to directly interfere or interact with it! You are not limiting player agency nor cheating in any way. You are preserving the main story line, heightening tension, and providing a dramatic scene for the players' enjoyment. Use the encounter to inform, entertain, and motivate the party.
Here is an example:
" You hear a scream in the distance. Looking to the East, across the meadow, you see a small cottage. In front of the cottage stands a man wielding a pitchfork. He jabs ineffectually at a large white scaled winged beast. The beast is clutching what appears to be a young girl of ten or 12 years in its talons. As it beats its great wings, rising into the air, it opens its maw and expels a great gout of frigid fog which engulfs the pitchfork wielding man; encrusting him in frost, and freezing him, statue-like, in place. The girl shrieks in terror, as the great beast gives a massive thrust of its wings, wheels about, and rises rapidly into the sky. The sound of her screams dwindle in the distance as the dragon gains altitude, flying off towards the distant peaks."
Devs forgot to multiply breath weapon damage by two. This monster is overpowered.
yer mom
https://www.dndbeyond.com/monsters/2589065-cryovain-legendary ... Here is the updated Cryovain I made for our DOIP campaign. I had to beef him up. The party was very meticulous in getting magic items and spent their money well. They were way too prepared. He still lasted 5 rounds and almost took out one level 6 player.
The Dragon of Ice Spire Peak has been an awesome adventure, my adventures are now going into the Storm Lord Wrath which is the book after the advents of Ice Spire Peak, suggestions for DMs running this adventure is to introduce Cryovain to the players by having him fly over the town at the very beginning stealing cattle or sheep. Ice Spire Peak is a good adventure for starter DMs, i would advise getting the starter kit with the adventure in it other than buying it online, it makes it really easier. keep rolling those 20 my freinds
when your dm lets you have a pet young white dragon that has infinite health and you can telepathically speck with it. Meet Iris.
HOW SO QIKE
With my simple understanding of math, as well help from using pages 273 through 283 of the Dungeon Master's Guide and from *******’ CR Calculator, I have determined that the Young White Dragon should have a Challenge Rating of 8. Let's break it down:
Its Offensive CR is a 9 with an attack bonus/save DC bonus of +7 and an average DPR (damage per round) of 57, which is calculated over the course of three rounds. This is due to the dragon's Cold Breath dealing an average of 90 damage on round 1 (area of effect abilities are treated as hitting two targets that fail their saves), and its Multiattack dealing an average of 41 damage on rounds 2 and 3. Its Cold Breath has a somewhat fair chance not to recharge during rounds 2 and 3, as statistically there is a 33.3% chance it will recharge on round 2, and a 55.11% chance it will recharge on round 3. I'm not a math wizard unfortunately, so I'm not sure how to calculate the damage from there, but I know someone out there will know how to figure it out better than I could.
Its Defensive CR is an 7 due to its relatively high 17 AC (suited for creatures of CR 10-12), its rather low hit point average of 133 (suited for creatures of CR 5), and its four saving throw proficiencies (adding +2 to its Effective AC, bringing it to 19 AC). The dragon's ability to fly and attack at range (albeit only when its Cold Breath is available) is included in the calculation at 50% effectiveness, bringing the dragon's Effective AC to 20. The dragon does have an immunity to cold damage, which is a rather uncommon damage type, so this is not included in the calculation.
A few things I can think of to reduce this dragon to its intended CR of 6, while maintaining its threat level, are:
The updated stat block can be found right here on imgur (D&D Beyond doesn't allow Homebrew that is too close to original content to be posted). Bonus points if you noticed what cute little thing I added to the stat block that wasn't there before!
Overall, these calculations are great if you are a number cruncher, and if you want to avoid having a TPK if you're an inexperienced GM, but please take these calculations with a few grains of salt. The game is not incredibly balanced, and the calculator provided by the DMG is a rough guideline rather than a thorough Creature Balancing Machine. The only balance you can create is through your imagination and your creativity using the CR Calculator as a baseline and building off of it.
Hi, hi. I am totatly new to D&D and I have a question: When it says "Claw. Melee Weapon Attack: +7", Does it mean that when I attack with the Claw attack I have to roll d20 and add +7 to the rolled result to see if it hits?
Yep, you've got it! This will apply any time you see the word “attack.”
E
Nice artwork!
why can it talk