Armor Class
14
(natural armor)
Hit Points
138
(12d12 + 60)
Speed
30 ft.
STR
22
(+6)
DEX
11
(+0)
CON
20
(+5)
INT
8
(-1)
WIS
6
(-2)
CHA
10
(+0)
Senses
Passive Perception 8
Languages
Giant
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Description
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but they can often be tricked by clever foes.
Seems redundant to give it disadvantage beyond 30ft. The range of 30/120ft already does that.
Ya I Played as GM and a guy joined and named his character Noman and there was a cyclops. He instantly Died like permanetly
**** ******* son of a *****
Oh **** you trapbuilder2 you *******