Amphibious
The mind latcher can breath both air and water.
mind latch
As an action when within 5ft of a larger creature,the mind latcher can latch onto the larger creature.Until it takes damage or the creature uses it´s action to scrape it off,all attack rolls against the mind latcher have disadvantage.In addition,the mind latcher moves with the larger creature and has advantage on attack rolls against them.The target creature has disadvantage on all wisdom saving throws whilst the mind latcher remains on them.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target must make a dc 15 wisdom save or take 2d6 psychic damage.If this save is failed by 5 or more the target takes twice as much psychic damage and the mind latcher would have advantage on all wisdom,intelligence and charimsa ability checks,attack rolls and saving throws for 1 minute.
Description
Mind latchers are strange octupus like parasites.They come from the far realm and,feed of psychic energies until they become smarter.This process often takes time so the mind latchers evolved to latch unto creatures so they can feed on them.
You need to rephrase Mind Latch
Recommended Revision:
As an action, the mind latcher can target a creature within 5 feet. The target must make a DC13 Constitution saving throw or be poisoned. While the target is poisoned in this way, the mind latcher has advantage on attack rolls against the targeted creature. The creature can repeat the saving throw at the start of its next turn, ending the effect on a success.
but being grappled means the target can not move.The point of the ability is just to hitch hike on a target for easy feasting not to stop them in their tracks.though will through a save on.
I would also recommend revising the tentacles attack for clarity.
For the tentacles, I think you should lower the dc to 10 and having the "failing by more than 5" effects included in it.
Revisions recommended for "failing by more than 5" effects:
The target takes 14 (4d6) psychic damage and the mind latcher has advantage on wisdom, charisma, and intelligence checks and saving throws for 1 minute.
I'll change it to Poisoned
I feel like you did not read my post.The point of ability is for feeding not disabling.
I edited the bolded post.
well done this is amzing