Armor Class
13
(natural armor)
Hit Points
92
(8d10 + 48)
Speed
30 ft., burrow 20 ft.
STR
19
(+4)
DEX
7
(-2)
CON
22
(+6)
INT
1
(-5)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
CON +8
Damage Vulnerabilities
Thunder
Damage Resistances
Acid
Senses
Blindsight 15 ft., Tremorsense 60 ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Acid Spit. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: 16 (3d6 + 6) acid damage.
Wretch Acid Pool (recharges on a Short or Long Rest). The yellow worm spews acid in a 10-ft cube, centered on a point within 10 feet of it. The pool is difficult terrain. Any creature that enters the pool for the first time on a turn or starts its turn there must make a DC 16 CON saving throw or take 10 (3d6) acid damage.







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