Medium Humanoid (Human), Any Evil Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (40d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6, Religion +6
Senses Passive Perception 11
Languages Common any 4 languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand,  prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile,shield

2nd level (3 slots): misty stepsuggestion

3rd level (3 slots): counterspellfireballfly

4th level (3 slots): greater invisibilityice storm

5th level (1 slot): cone of cold

Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, or 4 [rollable](1d4 + 2);

Bonus Actions

Misty Step

Reactions

Counterspell

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.

Monster Tags: Sidekick

CriticalFailDND

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