Large Fiend (Demon), Neutral Evil
Armor Class 17 Natural Armor
Hit Points 147 (14d10 + 70)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
17 (+3)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws DEX +6, INT +7, WIS +6, CHA +8
Skills Deception +8, Insight +6, Perception +6, Persuasion +8
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft, Darkvision 60 ft, Passive Perception 16
Languages Abyssal, Infernal, Telepathy 60 ft
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The yagnodaemon's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells , requiring no special material components.

At Will: darkness, detect magic, dispel magic, invisibility (self only), suggestion.

3/day: lightning bolt

Magic Resistance. The yagnodaemon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The yagnodaemon's weapon attacks are magical.

Actions

Multiattack. The yagnodaemon makes one arm attack and one shocking touch attack, or it makes one arm attack and teleports before or after the attack.

Arm. Melee Weapon Attack: +8 to hit, reach 15ft., one target. Hit: 23 (3d12+4) bludgeoning damage. If the target is a creature, it must success on a DC 16 Constitution saving throw or is stunned until the end of the yagnodaemon's next turn.

Shocking Touch. Melee Weapon Attack. +8 to hit, reach 5ft., one target. Hit: 27 (6d8) lightning damage.

Life Leach. The yagnodaemon touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8+4) necrotic damage, and the yagnodaemon gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.

Battlefield Savvy (Recharge 4-6). Up to two allied daemon within 60 feet of the yagnodaemon that can hear it can use their reactions to make one melee attack each.

Teleport. The yagnodaemon magically teleports, along with any equipment it is wearing or carrying yup to 60 feet to an unoccupied space it can see.

Description

Depending on the circumstance, a yanodaemon might appear to be a dangerous brute or a more amenable bureaucrat. Their main line of work revolves around the latter, writing devious contracts that seem legit to all but the most cunning. When animosity is present, they embrace the full extent of their size, being the largest of daemons and reveal their oversized arm, which they use to intimidate their opponents, hopefully avoiding physical conflict. If push comes to shove, yagnodaemons prefer to command their allies rather than get their hands dirty, but they are able to use a combination of overpowering strikes and arcane magics to obliterate their foes.

Created by Loot Studios May 2021 bundle. Aside from being a subscriber and want to use their content, I am in no way associated with Loot Studios.

 

Monster Tags: Demon

IamIke

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