Magic Weapons. The tree’s weapon attacks are magical.
Vigilant Nature. The tree doesn’t require sleep and has advantage on Wisdom (Perception) checks.
Multiattack. The tree makes two Vine attacks. If a creature is grappled by the tree, it can make a Hurl attack in place of a Vine attack.
Vine. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and the target becomes grappled by the tree.
Hurl. The tree throws a creature grappled by it. That creature is no longer grappled. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: Both the hurled creature and the target take 10 (1d12 + 4) bludgeoning damage, and the hurled creature falls prone.
Wallop. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. Hit or miss, each creature other than the tree within 5 feet of the target must make a DC 14 Strength save or fall prone.
Description
Sometimes enchanted by wizards or elves with vigilant belligerence, walloping root trees attack any creature other than their creator or those who can placate it with magic with vicious force, unleashing whipping vine attacks and crushing attacks from a large clublike structure unique to the walloping root. When a walloping root has a creature in its grasp, it throws them at the furthest offender it can sense.
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