Incarnation of Law. The antithesis of chaos, zealous armors are granted protection and strength against the maelstrom. Zealous armors have advantage on saving throws and attack rolls against a creature with a chaotic alignment.
Stalwart Resolve. Fueled by conviction, no challenge is insurmountable to a zealous armor. Once per day when a zealous armor fails a saving throw, it may succeed instead.
Smite. A zealous armor calls upon the fury of Axis, burning enemies with the righteous power of order. Once per day a zealous armor can cast flame strike with a spell DC 13.
Multiattack. A zealous armor makes two attacks with either its Force Glaive or Storm Blaster.
Force Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 12 (1d12 + 5) slashing damage and 8 (2d6) force damage.
Storm Blaster. Ranged Weapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: 8 (1d8 + 3) piercing damage and 8 (2d6) force damage.
Description
The zealous armors of Koram are somewhat of an enigma. A purely defensive force, they are credited for Koram standing 1000 years while bordering the tainted lands. It is known that each zealous armor at least starts as a human, as the most accomplished of the nations infantry are rewarded by being conscripted into their ranks, but after a man or woman dons the massive armor they are never seen without it again.
Standing nearly ten feet tall in full regalia, the armors are equipped with powerful weapons to bypass the resistances of their fiendish enemies, and anything else that dares oppose them. The armor itself is inches thick and comprised of a cold grey iron, withstanding even the mightiest blows. In spite of their intimidating appearance and prowess, the zealous armors presumably still have people inside, and they assist throughout the city however they can in times of peace.







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