Magical resistance- Zombie Ceramorphs have immunity to all kinds of direct and indirect magic.
Zombie bite- A Zombie Ceramorph can bite opponents to absorb their lifeforce. A target must make 6+ on a constitution saving throw, or they will die.
Corpse physiology- Zombie Ceramorphs take x2 melee damage, *and can be one-shot with a stab tot the exposed brain*.
*Underline is censored for players.
*Foresight- Can look 5 seconds into the future at all times*
Bite( Unavoidable, the target must make a 6+ constitution d20 or die. If the target dies, the user gains all of their hp )
Suck brain( Latches on a target within 50 ft and sucks their brain, dealing 1d10+1d4 damage. The target must make a strength saving throw to not be poisoned. On a failed throw, the target is poisoned with a half-zombie curse.)
Move( Same ol', Same ol')
Attack with weapon( Same ol', Same ol')
Rotten pulse( Roll a 10+ to hit, and deal 1d6+3 and silence all enemies in 30 ft if hit.)
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Description
These beasts move in a slow shambling glide, with half the flesh cut off of it's face, exposing it's infected, rotting, brain.







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