Medium unknown, Any Evil Alignment
Armor Class 14 Natural Armor
Hit Points 60 (4d8 - 1)
Speed 15 ft.
STR
9 (-1)
DEX
9 (-1)
CON
20 (+5)
INT
13 (+1)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +7
Condition Immunities Charmed, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magical resistance- Zombie Ceramorphs have immunity to all kinds of direct and indirect magic.

Zombie bite- A Zombie Ceramorph can bite opponents to absorb their lifeforce. A target must make 6+ on a constitution saving throw, or they will die.

Corpse physiology- Zombie Ceramorphs take x2 melee damage, *and can be one-shot with a stab tot the exposed brain*.

*Underline is censored for players.

*Foresight- Can look 5 seconds into the future at all times*

Actions

Bite( Unavoidable, the target must make a 6+ constitution d20 or die. If the target dies, the user gains all of their hp )

Suck brain( Latches on a target within 50 ft and sucks their brain, dealing 1d10+1d4 damage. The target must make a strength saving throw to not be poisoned. On a failed throw, the target is poisoned with a half-zombie curse.)

Move( Same ol', Same ol')

Attack with weapon( Same ol', Same ol')

Rotten pulse( Roll a 10+ to hit, and deal 1d6+3 and silence all enemies in 30 ft if hit.)

Bonus Actions

N/A

Reactions

N/A

Description

These beasts move in a slow shambling glide, with half the flesh cut off of it's face, exposing it's infected, rotting, brain.

Monster Tags: Mind Flayerundead

Habitat: Underdark

GornokMace

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