Medium Humanoid (Human), Neutral Evil
Armor Class 16 (studded leather)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +3, DEX +6
Skills Athletics +3, Insight +4, Nature +3, Perception +4, Stealth +6, Survival +4
Senses Passive Perception 14
Languages Common, Dwarvish, Goblin, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. Xanathar Streetsweepers are  9th-level spellcasters. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). They have the following ranger spells prepared:

1st level (4 slots): Hail Of Thorns, Cure Wounds, hunter’s mark

2nd level (3 slots): pass without trace, spike growth

3rd level (2 slots): conjure barrage

Actions

Multiattack. Xanathar Streetsweeper makes two attacks with their scimitars or their longbow.

Scimitars. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Description

When the cruel crime lord beholder needs to make a display of force, few troops in his employ are as terrifyingly effective as his Streetsweepers.

These walking horde breakers excel against any foe whose numbers are their greatest strength. Constantly on the move and peppering foes with bombardments of arrows, faking retreats to get a foe to sprint through fields of magically grown spikes.

While humans are the majority of those who hold this position, nothing precludes other humanoids from joining, but things such as a Elf's darkvision or charm resistance will need to be added.

Monster Tags: NPC

ChaosDuke

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