Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Grappler. The zombie has advantage when attempting to grapple a creature.
Consume. If the zombie grapples a creature, it can use its bonus action to Bite.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7(1d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 10 (2d6 + 4) piercing damage.
Restless Hunger. If a melee weapon attack misses the zombie, it can choose to grapple the attacker with advantage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.







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