Armor Class
13
(armor scraps)
Hit Points
19
(2d8 + 10)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the skeleton can move up to its speed toward a hostile creature that it can see.
Death Burst. When the skeleton dies, it explodes in a burst of necromantic energy . Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 11 (1d12 + 5) necrotic damage and 4 (1d4 + 2) bludgeoning damage on a failed save, or half as much on a successful one.
Actions
Shortsword. Melee Weapon Attack: +2 to hit, 5ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.







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