Fuelled by Violence. Each round that Wrath is targeted by an attack, its attack modifier increases by +1, but each round that it is not targeted by an attack the damage modifier reduces by -1.
Pain Split. If Wrath takes more that 10 damage from an attack, it splits the damage and returns half of the damage, (rounded up) back to the attacker.
Multi-attack. Wrath make four melee attacks, two with its longsword and two with its flail.
Longsword. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: # (1d8 + 8) slashing damage.
Flail. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: # (1d8 + 8) bludgeoning damage.
Wrath can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Wrath regains spent legendary actions at the start of its turn.
Charge. Wrath moves up to its speed
Enrage (Costs 2 Actions). Wrath targets a creature that has attacked it, the target must succeed a DC 16 wisdom save or spend their next turn making an attack against the creature closest to them.
Description
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Lair and Lair Actions






