Large Fiend (Demon), Chaotic Evil
Armor Class 20 Natural Armour
Hit Points 125 (12d10 + 4)
Speed 35 ft.
STR
20 (+5)
DEX
20 (+5)
CON
19 (+4)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +11, CON +10
Skills Athletics +8, Intimidation +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Force
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 12
Languages Abyssal, Celestial, Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Fuelled by Violence. Each round that Wrath is targeted by an attack, its attack modifier increases by +1, but each round that it is not targeted by an attack the damage modifier reduces by -1.

Pain Split. If Wrath takes more that 10 damage from an attack, it splits the damage and returns half of the damage, (rounded up) back to the attacker.

Actions

Multi-attack. Wrath make four melee attacks, two with its longsword and two with its flail.

Longsword. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: # (1d8 + 8) slashing damage. 

Flail. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: # (1d8 + 8) bludgeoning damage. 

Legendary Actions

Wrath can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Wrath regains spent legendary actions at the start of its turn.

Charge. Wrath moves up to its speed

Enrage (Costs 2 Actions). Wrath targets a creature that has attacked it, the target must succeed a DC 16 wisdom save or spend their next turn making an attack against the creature closest to them.

Description

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Lair and Lair Actions

 

 

Monster Tags: Demonfiend

Habitat: DesertMountainUrban

Zorzin23