Medium Construct, Neutral
Armor Class 14 Natural armor class
Hit Points 100 (1d12 + 3)
Speed 100 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
17 (+3)
WIS
18 (+4)
CHA
19 (+4)
Saving Throws INT +6
Skills Nature +0
Damage Vulnerabilities Thunder
Damage Resistances Poison
Damage Immunities Acid, Bludgeoning, Cold, Fire
Condition Immunities Paralyzed
Senses Unknown, Passive Perception 15
Languages Celestial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Fire shield, clone, polymorph, water breathing, meteor swarm, flame strike

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Sting The opponent must take1d10 poison damage

if they fail a dexterity saving throw

Action ranged attack. Can breathe fire The opponent must take a 1d12

 If you fail a dexterity saving throw

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A human sized turtle with a shell that looks like a rock so it can camouflage it has a scorpion tail very long neck with a dragon‘s head 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

LuckyJake

Comments

Posts Quoted:
Reply
Clear All Quotes