Medium Beast (Any Race), Chaotic Evil
Armor Class 15 natural
Hit Points 30 (3d10 + 2)
Speed
STR
15 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
19 (+4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +6
Damage Resistances All
Condition Immunities Charmed
Senses Passive Perception 20
Languages Yeet
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

can cast all Yeet class spells at will

Yeet power max: 10.         regains all Yeet power every dawn.

Basic Yeet: 1 yeet power

Yeet and Delete: 3 yeet power

Ultra Yeet: 8 yeet power

 

Actions

Yeet Punch:  melee, +5 to hit, 2d10+3 damage.

Bonus Actions

Bonus actions:   Yeet Im out.

 

Yeet Im out: can disengage as a bonus action.

Reactions

wut

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Meme god

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Urban

veneom

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