Armor Class
13
(natural armor)
Hit Points
68
(8d10 + 24)
Speed
40 ft.
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
2
(-4)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
CON +6
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision, Passive Perception 9
Languages
-- Can't speak but understands languages spoken in life and languages spoken by the summoner.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the behemoth to 0 hit points, it must make a Constitution saving throw with a DC of 10+the damage taken, unless the damage is radiant or from a critical hit. On a success, the behemoth drops to 1 hit point instead.
Actions
Multiattack. The Behemoth makes three attacks: one with its bite and two with its fists.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.







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