Large Undead, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws CON +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision, Passive Perception 9
Languages -- Can't speak but understands languages spoken in life and languages spoken by the summoner.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the behemoth to 0 hit points, it must make a Constitution saving throw with a DC of 10+the damage taken, unless the damage is radiant or from a critical hit. On a success, the behemoth drops to 1 hit point instead.

Actions

Multiattack. The Behemoth makes three attacks: one with its bite and two with its fists.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Monster Tags: Misc Creature

Lieferikson

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