Acidic Blood If Xenomorph's skin is opened, the blood is pure acid and will dissolve any surface quickly. For flesh, it deals 3d4 acid damage per turn. For metals, it will eat a hole in it within 1d4 rounds.
Multi-attack Xenomorph can attack 2x per turn
Claws (2x); Tail; Bite
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: +2 (1d6 + 2) slashing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: +2 (2d4 +2) piercing damage
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: +2 (2d6 +2) piercing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Third phase of the Xenomorphic life cycle. Depending on which type of creature the Xenomorph Symbiote inhabited is what it may look like. Typically, the head is a large cylindrical cranium. They live in hives. With a regular jaw, has a extruding secondary jaw.
Xenomorphs do not register heat so can not be visible by the heat spectrum
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







Comments