Yiga Training. As a bonus action, the blademaster can teleport up to 20 ft. away to a place it can see.
Yiga Weakness. Whenever the blademaster smells or sees bananas, it becomes Charmed for 1d8 + 4 turns.
Multiattack. The blademaster makes two attacks with its Windcleaver (without the extra damage from Windslice), or two punches.
Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target, Hit: 6 (2d6) bludgeoning damage.
Windcleaver. Melee Weapon Attack: +7 to hit, reach 10 ft., one target, Hit: 10 (1d10 + 4) slashing damage plus the effects of Windslice.
Windslice. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target, Hit: 10 (1d10 + 4) slashing damage. When used in conjunction with the windcleaver, the range becomes 15 ft. in the direction of attack.
Volcanic Fist (3/day). The blademaster sends a wave of energy into the ground below. The energy moves towards to a target within 45 ft., cracking the very earth with it. A large rocky spire erupts from the ground under the target, which must succeed a DC 15 Dexterity saving throw or take 21 (6d6) fire damage plus 6 (2d6) piercing damage and be knocked prone. On a successful save, the target takes only half damage and isn't knocked prone.
Description
Yiga Blademasters are the most elite group of warriors within the Yiga Clan, equipped with Windcleavers, long blades capable of slicing through air itself with a single swing. They are less common than Yiga Archers and Footsoldiers, but are just as formiddable, if not more so. Like all loyal members of the Yiga Clan, blademasters have the ability to teleport short distances.







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Posted Jun 22, 2021CREATOR'S NOTE: Except a monster statblock for Master Kohga within a few days!!!