Large Construct
Armor Class 20 Metal armor
Hit Points 100 (10d10)
Speed 120 ft., Can only turn 90 degrees per turn
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities Poison, Psychic
Senses Passive Perception 12
Languages Language is decided by who's in the APC
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Ram. This attack is done only if the APC has moved over someones space after moving 10 feet. The creature is knocked prone and takes 3d6 Bludgeoning Damage. If they succeed on a DC 18 Dex save then they take half damage and don't go prone

Shield Generator. Allies within 10 feet of it gain 5 bonus  HP per turn to a max of 25. The APC also benefits from the shields.

 Teleport Link.
Can summon 1d6 (thing) every 1d4 + 1 turns. Has the option to summon them inside the APC.

Vehicle. It must have three Humanoids inside to work at full ability. there is Space for 6 extra

Actions

Multiattack. It can fire it’s main gun and it’s Arcane LMG on it’s turn


Main gun
. RangedWeapon Attack: +5 to hit, range 120/300 ft., 1 target. Hit: 20 (2d10 + 10) [Force] damage.

Arcane LMG . RangedWeapon Attack: +10 to hit, range 60/120 ft., . Hit: 3 (1d4 + 1) [Force] damage. Can make a attack against all enemies in range

 

Description

A mix of magic and machinery the APC's Main goal is to ensure a steady stream of reinforcements to an area of battle. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2021 2:08:35 PM
15
1
2
Coming Soon
6/25/2021 8:45:42 PM
3
1
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Coming Soon
6/25/2021 8:52:21 PM
12
1
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Coming Soon
Jack727

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