Special Trait Name. Camouflage: Advantage on Stealth Checks due to being invisible
Action Name. MultiAttack: works 3 actions per turn plus 2 bonus actions
Action Melee Attack. Claw: +5 to hit, reach 5 ft., 1 target. Hit: 3d10 + 5 [Slashing] damage. Bite: +5 to hit, Reach 5 ft., 1 target. Hit: 1d20+7 [Piercing Slashing and Force] damage. Tail whip: +2 to hit Reach 10 ft., 2 targets. Hit: 2d8+3 [Bludgeoning and Force] damage
Action Ranged Attack. Throwing surroundings: +0 to hit, range 25/50 ft., 1 target. Hit:10d4 + 7 [Bludgeoning] damage.
Reaction Name. Opportunity of attack (takes 2 swings or 1 swing and a bite)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
6 ft tall
Large Black Horns
Hands the size of a human childs chest
Clocks in at a half ton
when lifting objects it is considered gargantuan
UNTAMEABLE
Will never appear alone must be with a Mother or older deathclaw
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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10/19/2018 2:32:04 PM
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28
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2
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Coming Soon
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LOL, I love it very creative combining Dungeons and Dragons with Fallout 4.
and there are still more in the works