Magic Resistance. Zhou Lin has advantage on saving throws against spells and other magical effects.
Sorcery Points. Zhou Lin has 18 sorcery points. She can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
Heightened Spell: When she casts a spell that forces a creature to make a saving throw to resist the spell’s effects, Zhou Lin can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell: When Zhou Lin casts a spell, she can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Quickened Spell: When Zhou Lin casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Draconic Resilience. As magic flows through Zhou Lin's body, it causes physical traits of her dragon ancestors to emerge. Parts of her skin are covered by a thin sheen of dragon-like scales. When she isn't wearing armor, her AC equals 13 + her Dexterity modifier.
Elemental Affinity (Fire). When Zhou Lin cast a spell that deals damage of the type associated with her draconic ancestry, she can add her Charisma modifier to one damage roll of that spell.
Spellcasting. Zhou Lin is an 18th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Zhou Lin can cast disguise self and invisibility at will and has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, mending, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, burning hands, shield
2nd level (3 slots): detect thoughts, Aganazzar’s Scorcher, misty step
3rd level (3 slots): counterspell, fly, fireball
4th level (3 slots): wall of fire, Greater Invisibility, stoneskin*
5th level (3 slots): Immolation, scrying, Far Step
6th level (1 slot): Mass Suggestion
7th level (1 slot): [Tooltip Not Found]
8th level (1 slot): Power Word Stun
9th level (1 slot): Meteor Swarm
*Zhou Lin casts these spells on herself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.







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