Huge Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 73 (8d12 + 21)
Speed 60 ft.
STR
22 (+6)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +6
Skills Perception +5, Stealth +4
Damage Resistances Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Blood Frenzy. The wolf has advantage on attack rolls against a creature if it’s missing any of its hit points.

Blood Maledict (1/Short or Long Rest). As a bonus action, the wolf can attempt to bind a creature it can see within 30 feet of it that is no more than one size larger than it. The target must succeed on a DC 13 Strength saving throw or have their speed be reduced to 0 and they can’t use reactions until the end of the wolf’s next turn.

Actions

Multiattack. The wolf makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Crimson Tendrils (Recharge 5-6). The wolf lashes out with draining tendrils of blood from its body. Each creature within 20 feet of it must make a DC 13 Dexterity saving throw or take 27 (6d8) necrotic damage and gain a level of exhaustion, or half as much damage and no exhaustion on a successful save.

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2021 2:56:16 AM
5
1
1
Coming Soon

Monster Tags: monstrosity

Habitat: Underdark

MilestoGo_24

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