Medium Humanoid, Neutral Evil
Armor Class 18 Natural armor
Hit Points 100 (10d12 + 40)
Speed 40 ft., climb 40 ft., swim 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +9, CON +9
Skills Perception +8, Stealth +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Acid, Cold, Poison
Condition Immunities Blinded, Frightened, Poisoned, Restrained
Senses Blindsight 120 ft., Darkvision 60 ft., Passive Perception 18
Languages Common, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Acidic Blood. A creature that deals piercing or slashing damage to the xenomorph while standing within 5 feet of it must make a DC 15 Dexterity saving throw, taking 14 (4d6) acid damage on a failed saving throw, or half as much acid damage on a successful one.

Innate Camouflage. The xenomorph has advantage on Dexterity (Stealth) checks made to hide in forest and swamp terrain.

Echolocation. The xenomorph can’t use its blindsight while deafened.

Innate Spellcasting. The xenosith’s spellcasting ability is Wisdom (spell save DC 18). The xenosith can innately cast the following spells, requiring no material components:

Cantrips (at will): mage hand, minor illusion

3/day each: thunderwave, hold person

2/day each: hypnotic pattern

1/day each: chain lightning, dominate person

Actions

Multiattack. The xenomorph can make two attacks.

Blazing Light. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 8) slashing damage. On hit, this weapon also deals 9 (3d6) radiant damage.

ClawsMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage, and the target is grappled (escape DC 14). While the target is grappled, the xenomorph can use its bonus action to attack the target with its proboscis.

TailMelee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

ProboscisMelee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.

Description

This creature is the stuff of eldritch nightmares. While most who merely look upon this creature are unable to retain a sense of sanity, those that hear it speak in their minds fall shortly after.

Habitat: SwampUnderdark

Joshua_Pilger

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