Large swarm of Large dragons, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 133 (14d10 + 56)
Speed 20 ft., swim 40 ft., fly 80 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws DEX +3, CON +7, INT -1, WIS +1, CHA +4
Skills Perception +6, Stealth +3
Damage Immunities Cold
Senses Blindsight 30ft, Darkvision 120 ft, Passive Perception 6
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Young Undead White Dragon is a MAX-level spellcaster. 

Cantrips (at will):  Animate Dead (page 213)

Actions

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost an extra movement.

Claw. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) Slashing damage.

Multiattack. The dragon makes three attacks: one with it's bite and two with it's claws.

Bite. Melee weapon attack: +7 to hit, reach 10 ft., one target. Hit:15 (2d10 + 4) Piercing damage plus 4 (1d8) cold damage.

Cold Breath. The dragon exhales an icy blast in a 30 ft cone. Each creatures in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: ArcticUnderdark

draconic_viking

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