Limb connection. this action brings to life all undead body parts in a 30ft radius, causing them to spring to life and move toward the torso in the most direct path possible. when the body parts come within 5ft of Wriggling torso it attaches to them as a free action.
Wiggle. Wriggling torso can only move as an action until it has collected and attached to 5 other body parts.
As a bonus action, if Wriggling torso has attached to 5 or more other body parts, it stands up and becomes a flesh golem. adhere to the flesh golem stat block.
if the torso and 4 body parts connect with a flameskull for the head it becomes a flameskull golum.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
When this seemingly lifeless torso is disturbed it starts to shake a move across the ground in search of its other missing body parts. Attracting all undead body parts to it to create a Flesh Golem.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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