Small Monstrosity, Chaotic Evil
Armor Class 13 natural armor
Hit Points 17 (3d6 + 5)
Speed 30 ft.
STR
5 (-3)
DEX
13 (+1)
CON
11 (+0)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Skills Perception +2
Senses Darkvision 60ft, Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) piercing damage. 

Acid Spit (Recharge 5-6). The spews out a 5ft cone from it's mouth, all creature's in the area must make a DC 12 Dexterity saving throw, taking 6 (3d4) acid damage on a failed save, or half as much damage on a successful save. If a structure is hit with this attack, it becomes vulnerable to all damage until a creature uses an action to clean it off.

Description

Urban mutations from residual Elemental Water and Abyssal energies seeping into the sewer systems. 

Varient87

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