Armor Class
13
natural armor
Hit Points
17
(3d6 + 5)
Speed
30 ft.
STR
5
(-3)
DEX
13
(+1)
CON
11
(+0)
INT
2
(-4)
WIS
11
(+0)
CHA
4
(-3)
Skills
Perception +2
Senses
Darkvision 60ft, Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) piercing damage.
Acid Spit (Recharge 5-6). The spews out a 5ft cone from it's mouth, all creature's in the area must make a DC 12 Dexterity saving throw, taking 6 (3d4) acid damage on a failed save, or half as much damage on a successful save. If a structure is hit with this attack, it becomes vulnerable to all damage until a creature uses an action to clean it off.
Description
Urban mutations from residual Elemental Water and Abyssal energies seeping into the sewer systems.
Comments