Huge Dragon, Any Alignment
Armor Class 22 natral
Hit Points 250 (30d12 + 50)
Speed
STR
16 (+3)
DEX
24 (+7)
CON
20 (+5)
INT
26 (+8)
WIS
26 (+8)
CHA
18 (+4)
Saving Throws INT +14, WIS +14
Damage Vulnerabilities Poison
Condition Immunities Frightened
Senses Passive Perception 26
Languages all
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. multi sight allows them to see through dimensions 

Actions

Action Name. crystal boom makes a large long strip of crystal erupt from the ground travels up to 100 feet from the dragon. Dragon has to be in reach of the ground +10 to hit20d10+50 

Action Melee Attack.  claw attack 

Action Ranged Attack. crystal spear 1d10 crystals shoot towards target all dealing 1d10 dm

Bonus Actions

adds two dc to dragon 

Reactions

Reaction Name. takes one legendary action if attacked 

Legendary Actions

blinding light 

Legendary Action  the crystals fold into a prism blinding all opponents 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

large white dragon with clear crystals floating of of its back its teeth are made of the same crystal.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Bruner06

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