Horrific Hybrid- Any creature that sees this monster must make a DC 18 CON saving throw. on a fail, roll on the madness table.
Claw Slash. Melee Weapon Attack: + 9 to hit, reach 5 ft., 3 targets. Hit 8(2d8) slashing damage.
Tail Crush. Melee Weapon Attack: +8 to hit, reach 5 ft., 2 target. Hit: 50 (10d10) bludgeoning damage.
Claw Slash. Melee Weapon Attack: + 9 to hit, reach 5 ft., 3 targets. Hit 8(2d8) slashing damage.
Tail Crush. Melee Weapon Attack: +8 to hit, reach 5 ft., 2 target. Hit: 50 (10d10) bludgeoning damage.
Serpent Powers(Costs 1 action)-
Claw Slash. Melee Weapon Attack: + 9 to hit, reach 5 ft., 3 targets. Hit 8(2d8) slashing damage.
Tail Crush. Melee Weapon Attack: +8 to hit, reach 5 ft., 2 target. Hit: 50 (10d10) bludgeoning damage.
Description
A horrific hybrid of the Great Old One Yig and a Changling.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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