Medium unknown (Changeling), Neutral Evil
Armor Class 20 Natural
Hit Points 100 (1d20 + 5)
Speed 60 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
17 (+3)
WIS
17 (+3)
CHA
1 (-5)
Saving Throws DEX +9, INT +7
Damage Immunities Necrotic
Condition Immunities Exhaustion, Grappled, Paralyzed, Restrained, Stunned
Senses Darkvision, Passive Perception 17
Languages Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Horrific Hybrid- Any creature that sees this monster must make a DC 18 CON saving throw. on a fail, roll on the madness table.

Actions

 

Claw Slash. Melee Weapon Attack: + 9 to hit, reach 5 ft., 3 targets. Hit 8(2d8) slashing damage.

Tail Crush. Melee Weapon Attack: +8 to hit, reach 5 ft., 2 target. Hit: 50 (10d10) bludgeoning damage. 

 

 

 

Reactions

Claw Slash. Melee Weapon Attack: + 9 to hit, reach 5 ft., 3 targets. Hit 8(2d8) slashing damage.

Tail Crush. Melee Weapon Attack: +8 to hit, reach 5 ft., 2 target. Hit: 50 (10d10) bludgeoning damage. 

Legendary Actions

 

Serpent Powers(Costs 1 action)-

Claw Slash. Melee Weapon Attack: + 9 to hit, reach 5 ft., 3 targets. Hit 8(2d8) slashing damage.

Tail Crush. Melee Weapon Attack: +8 to hit, reach 5 ft., 2 target. Hit: 50 (10d10) bludgeoning damage. 

 

Description

A horrific hybrid of the Great Old One Yig and a Changling.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Porg75

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