Small Aberration, Unaligned
Armor Class 16 Natural
Hit Points 6 (1d8 + 2)
Speed 30 ft., climb 30 ft.
STR
4 (-3)
DEX
20 (+5)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +7
Skills Perception +5, Stealth +7
Damage Immunities Acid
Senses Blindsight 30 ft., Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Acidic Blood. A Xenomorph's blood is composed of powerful acid. Any melee attack against a xenomorph sprays acid blood from the wound, dealing 11 (4d6) acid damage to the attacker and any items or creatures in the xenomorph's space as well as to anyone grappling or grappled by the xenomorph. Ranged attacks cause damage only to objects and creatures in the xenomorph's space. Creatures that succeed in a DC 16 Dexterity Saving throw avoid the damage. 

Murderous Symbiote. A chestburster will burst from its host body 4 (1d10-1) hours after a xenomorph facehugger has completed it's intubation process. In occasional misfortunate circumstances, a chestburster will emerge immediately upon completion of the intubation process. When a chestburster emerges, its host is immediately reduced to zero hp and suffers a failed death saving throw prior to making any death saves on subsequent rounds. Subsequent death saving throws suffer disadvantage. If not threatened when it emerges, it will devour it's host body, leaving behind a skeletal body devoid of soft tissues, dripping with acidic saliva. In a hive, the bodies of the dead are left to be subsumed into the walls, floors or ceilings of the chitinous framework of the hive structure.

Molt. A chestburster will molt into a xenomorph drone or runner in 1d4 days from emerging from its symbiote host; small and smaller creatures become runners, medium creatures become drones. This change can be accelerated by one day for each creature the chestburster consumes. The metamorphosis takes one hour, during which time the chestburster is incapacitated.

Hive Mind and Ecology. Xenomorphs communicate telepathically and through pheromones. A hive must have a queen. When multiple hives exist in a world, the world must have an empress to keep the hives from consuming one another. Queens serve the xenomorph empress under compulsion unless the empress shows a sign of weakness, which prompts the queen/s to slay the empress who feast on its corpse and molt to become the next empress. Each planet may only host one empress. Telepathic communication between xenomorphs is conveyed only with intent, urge, and hate for all other creatures. Xenomorphs unerringly follow the imperatives of their queen (queens follow the imperatives of the empress). On the rare occasion that a royal facehugger/chestburster spawns from an ovomorph, the hive conceals and hides the embryonic xenomorph until such time as it can morph into a new queen, prompting a deathmatch for rulership of the hive and retaining only the strongest xenomorph queens.

 

Actions

A Chestburster may make a single leaping attack against an enemy it believes it can kill in a single attack. Otherwise, chestbursters prime imperative is to flee and escape detection until it singles off a suitable target, typically seeking out vermin or pets for it's first meal. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 1 (1d6-3) slashing damage. 

Leap. The chestburster leaps up to 30 feet as a bonus action. The movement does not provoke opportunity attacks.

Description

Xenomorph Chestbursters are typically encountered alone and away from their hive due to their insatiable hunger driving them to hunt for vermin to eat as soon as they emerge from their symbiote.

Xenomorphs are creatures from another world, designed only for one thing: killing. A xenomorph hive is unmistakable; chitinous spines and tendrils stretch across the landscape, with tenebrous constructed caverns and tunnels overlaying every structure and surface in their lair. victims are imbedded into the very walls as the xenomorphs use them as human chrysalises for new xenomorphs. Given enough time, a single facehugger xenomorph can grow an entire hive which it then uses to overrun entire planets, subsuming all creatures into the hive's walls to facilitate the xenomorph incubation process. A typical xenomorph hive matures in around 30 days depending on the food supply, with castes of xenomorphs encompassing: facehuggers, chestbursters, runners, drones, warriors, praetorians, and a queen to propagate new broods of xenomorphs. 

Xenomorphs grow into new castes through a molting process every 1d4 days, typically molting every couple of days until they become a queen (if there is none). A xenomorph may hasten the molting process by catching and devouring other creatures, reducing the duration for molting by one day for each similarly-sized creature consumed.

Through pheromone control, each hive has only one queen, though there may be many hives on a planet. When there are multiple hives in close proximity, an Empress xenomorph invariably molts. When a hive houses more hosts than available egg/facehugger supply, a queen may molt into an ovipositor and a new queen molts to rule her morbid hive.

Additional xenomorph castes have been known to occur, often gaining the properties of the creatures used to incubate the new xenomorph (xenomorph - tyrannosaurus for example). Each typically fills a specific role in the hive, or becomes an outcast, hunted by the other xenomorphs as it kills everything in it's path. In these instances, use the creatures' base statistics and add the Acidic Blood xenomorph trait to the creature's stat block. This also increases the CR value of the creature by two in most cases. 

Monster Tags: aberration

Ozylanthe

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