Armor Class
15
(hide armor, shield)
Hit Points
15
(2d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see and make a shield bash attack. If this attack hits, the target is knocked prone.
Actions
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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